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Mount And Blade Warband Starting Choices

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Mount And Blade Warband Starting Choices
Feb 23, 2018

Create a godlike character: - 1.Start the game with any character history choices you want, this person isnt important, or use an old one from a previous save. 2.Once you are in control open the character sheet and click Statistics in the bottom left. 3.Click Export character. 4.Open 'computer/Local disk/Users/'the name you use'/Documents. This article detailed different Mount and Blade Warband cheats to enable Warband god mode for your character. You now know the most luxurious Mount and Blade Warband gold cheat and the method to get into the cheats menu Mount and Blade. Note that other than these cheats, the game also allows some interesting cheats such as Warband teleport.

Soloing is a risky, tricky, thing to pull off in M&B:WB, but with this simple guide, you'll (probably) find yourself singlehandedly racking up more bandit corpses than you can count.
Disclaimer: While the techniques in this guide are somewhat universal to most M&B Modules, this guide is directed towards the Native module, and some bits of information may not provide helpful in other modules & entries in the franchise.
Other Mount & Blade: Warband Guides:
  • Cheats.
  • Beginners Guide.
  • Basic and Improved Infantry Melee.
  • Prophesy of Pendor Guide.
  • Kingdom of Nords Guide.

Essential Equipment


Get a Horse
This is, by far, the absolute most important part of fighting bandits solo.A horse allows you to get & stay out of tight situations, it allows you to swoop in at oppertune times, it allows you to kite the enemy, it allows you to chase down routers & stragglers, and many other things. In short, a horse keeps you 10 steps ahead of the enemy, and you absolutely need it to survive as a solo.
Get a Shield
This one is much less important than having a horse, but crutial none-the-less.You should always have your shield facing the enemy archers, and only have it down when facing directly away from the enemy, attacking, couching, and when you have your ranged weapon out.You won't really need it too much, however, when the enemy's ranged attacking capabilities are neutralized.
Get a Bow or Crossbow
This will allow you to kite the enemy, whilst still inflicting casualties on the enemy.Remember to take out the enemy archers before using this thing, because you can't have your shield and bow out at the same time.

Techniques & Maneuvers


Kiting
Kiting is a very important part of soloing, and it's what you'll spend 90% of a battle doing.The actual process of kiting is actually pretty simple. Repeatedly circle the group of enemies.
When the enemy still has their throwables, it's a very good idea to keep an aditional 40-70 meters away from the enemy, as the AI isn't very good at leading their shots, so almost all of their projectiles will be drunkenly flung onto the ground behind your horse. Doing this is actually quite helpful even when you have an actual army, as it makes the enemy waste their very limited supply of throwing spears, saving many of your own men from dying right before the fight even starts.
Exposing their archers

Now, unlike the melee infantry that run at you in a straight line, archers, as long as you stay within their range, will just stand in one spot. And since these guys are your #1 threat while soloing, you want to get them out of the way ASAP.
So here's how you do this: Kite the enemy in an uneven circle, luring them in a particular direction, until the enemy infantry is seperated from their archers. After this is done, charge the archers, 1 by 1, while strafing & wiggling as much as you can, and start to pick them off. Charge, lure the infantry away, charge, rinse & repeat until all archers are wiped off the field.
Exposing their faces

After taking out the enemy archers, you'll find that you've now got to deal with a solid brick of shields.But the M&B AI are programed to hold up their shield at all times, until they're near an enemy, in which they will lower their shield and raise their weapon, preparing to strike, and at a closer range, they will actually attempt to strike with their weapon.
You want to ride right past them, to the point where they almost get bushwacked by your horse's tail, right at the point where they raise their weapon and lower their shield. This is when you should strike, either with your ranged or melee weapon.
Weaving
This one goes hand-in-hand with the former technique, as you'll need it when getting so close to their line, especially with spearmen.
Weaving consists of charging towards an idividual straggler, or the edge of the enemy formation, and subtly wiggling your horse during the charge to avoid missile fire (charge weave), weaving towards the enemy right as you make contact (Contact weave), and weaving out to better avoid their melee retaliation (escape weave), or the melee attacks of the other members of their formation. The charge weave can be ignored, however, if the enemy has no more ranged weapons, although it is very important when charging archers.

Types of Bandits & How to Deal with Them


Looters
Blade
Feb 23, 2018

Create a godlike character: - 1.Start the game with any character history choices you want, this person isnt important, or use an old one from a previous save. 2.Once you are in control open the character sheet and click Statistics in the bottom left. 3.Click Export character. 4.Open 'computer/Local disk/Users/'the name you use'/Documents. This article detailed different Mount and Blade Warband cheats to enable Warband god mode for your character. You now know the most luxurious Mount and Blade Warband gold cheat and the method to get into the cheats menu Mount and Blade. Note that other than these cheats, the game also allows some interesting cheats such as Warband teleport.

Soloing is a risky, tricky, thing to pull off in M&B:WB, but with this simple guide, you'll (probably) find yourself singlehandedly racking up more bandit corpses than you can count.
Disclaimer: While the techniques in this guide are somewhat universal to most M&B Modules, this guide is directed towards the Native module, and some bits of information may not provide helpful in other modules & entries in the franchise.
Other Mount & Blade: Warband Guides:
  • Cheats.
  • Beginners Guide.
  • Basic and Improved Infantry Melee.
  • Prophesy of Pendor Guide.
  • Kingdom of Nords Guide.

Essential Equipment


Get a Horse
This is, by far, the absolute most important part of fighting bandits solo.A horse allows you to get & stay out of tight situations, it allows you to swoop in at oppertune times, it allows you to kite the enemy, it allows you to chase down routers & stragglers, and many other things. In short, a horse keeps you 10 steps ahead of the enemy, and you absolutely need it to survive as a solo.
Get a Shield
This one is much less important than having a horse, but crutial none-the-less.You should always have your shield facing the enemy archers, and only have it down when facing directly away from the enemy, attacking, couching, and when you have your ranged weapon out.You won't really need it too much, however, when the enemy's ranged attacking capabilities are neutralized.
Get a Bow or Crossbow
This will allow you to kite the enemy, whilst still inflicting casualties on the enemy.Remember to take out the enemy archers before using this thing, because you can't have your shield and bow out at the same time.

Techniques & Maneuvers


Kiting
Kiting is a very important part of soloing, and it's what you'll spend 90% of a battle doing.The actual process of kiting is actually pretty simple. Repeatedly circle the group of enemies.
When the enemy still has their throwables, it's a very good idea to keep an aditional 40-70 meters away from the enemy, as the AI isn't very good at leading their shots, so almost all of their projectiles will be drunkenly flung onto the ground behind your horse. Doing this is actually quite helpful even when you have an actual army, as it makes the enemy waste their very limited supply of throwing spears, saving many of your own men from dying right before the fight even starts.
Exposing their archers

Now, unlike the melee infantry that run at you in a straight line, archers, as long as you stay within their range, will just stand in one spot. And since these guys are your #1 threat while soloing, you want to get them out of the way ASAP.
So here's how you do this: Kite the enemy in an uneven circle, luring them in a particular direction, until the enemy infantry is seperated from their archers. After this is done, charge the archers, 1 by 1, while strafing & wiggling as much as you can, and start to pick them off. Charge, lure the infantry away, charge, rinse & repeat until all archers are wiped off the field.
Exposing their faces

After taking out the enemy archers, you'll find that you've now got to deal with a solid brick of shields.But the M&B AI are programed to hold up their shield at all times, until they're near an enemy, in which they will lower their shield and raise their weapon, preparing to strike, and at a closer range, they will actually attempt to strike with their weapon.
You want to ride right past them, to the point where they almost get bushwacked by your horse's tail, right at the point where they raise their weapon and lower their shield. This is when you should strike, either with your ranged or melee weapon.
Weaving
This one goes hand-in-hand with the former technique, as you'll need it when getting so close to their line, especially with spearmen.
Weaving consists of charging towards an idividual straggler, or the edge of the enemy formation, and subtly wiggling your horse during the charge to avoid missile fire (charge weave), weaving towards the enemy right as you make contact (Contact weave), and weaving out to better avoid their melee retaliation (escape weave), or the melee attacks of the other members of their formation. The charge weave can be ignored, however, if the enemy has no more ranged weapons, although it is very important when charging archers.

Types of Bandits & How to Deal with Them


Looters
These guys are who I would recommend going after whenever you can, as they're pretty easy targets for soloing, as their ranged weapons are very weak, they have no shields, and their melee weapons are mostly short ranged swords.
Now, if you're all decked out in a full suit of late game armor, their rocks will just bounce right off of you, doing 0 - 1 dmg per hit. Just kite them, and shoot blindly into the crowd, and your archery/throwing/crossbow skill will quickly improve.
If you're not particularly well armored, then it's best to wiggle around as much as possible when kiting, and preform the charge weave constantly, but the damage of their stones still shouldn't be that much of a threat to you.
Forest Bandits
With forest bandits, it's actually best to dismount and take advantage of the enviroment that you found them in.. the forest. Just hide behind a tree, peek out, take a pot shot, and hide back behind the tree to reload. Some of them will eventually try to flank you, so make sure to keep vigilant over your flanks and take the flankers out ASAP.
Tundra Bandits & Sea Raiders

I'm throwing these 2 into the same bin, because Sea Raiders are essentially just upgraded Tundra Bandits.So with these guys, you want to do an initial loop around them with a very wide distance between you & them, in order to make the infantry expend their throwables. Then, you want to lure the infantry away from the archers, take out the archers, and kill off the infantry as usual.
Mountain Bandits

Same as the Tundra & Sea Raiders, but with yourself being put at a disadvantage due to the steep terrain, which almost knocks your speed advantage right out from under you. Almost.
At the very start of the battle, scout out the area to see if you can manouver properly. If not, retreat and attack again, re-generating the battlefield terrain. If it's still not suitable, repeat once more. If you do this again, it will go back to the first of the 3 maps that it generated and cycle through them in the same order, so pick the best, most flat terrain that you can.
Sandits
These guys are on horseback, just like you, so make sure to only pick small groups. As always, go after the archers first, and then move onto the melee ones.
Oh yeah, and DO NOT GET COUCHED!
If you get hit by a couched lance, it's game over. Those things do about 400 damage, which is enough to one shout both you, and a low-end shield. If you see a couched lance with your name on it, just put your shield up, and get out of the way.
Remember that fighting these guys is the medieval equivalent of being in a modern day dogfight, so make sure that you keep vigilant at all times, or else a single fell swoop from behind is gonna be your demise.
Steppe Bandits
Alright, now here's how you solo fight a group of steppe bandits: You don't.Seriously, you might as well fight a helicopter with an M60 gunner on the side. Just don't.

Fighting Dismounted


Okay, you've just had your horse turned into a shish kebab, so now what?Well, before you put your weapon down and accept your fate, there's a few things that you can try in a last-ditch effort to stay alive.
Backtracking
Keep walking backwards, and make it so that only one enemy is engaging you at a time. If you can successfully funnel them into a single file line, then you have an infinitely higher chance of surviving unhorsed, than if you were to run in and surround yourself with bandits.
Horse Impaling
Alright, you've got a horse coming straight towards you at 40mph, what now?Get your melee weapon out, preferrably a spear, and slightly fling your mouse directly downwards while clicking and holding. This should set your spear in the 'Stab' position. Wait until the time is right, and depress the mouse button, impaling the horse, instantly killing it, and giving the rider a mouth full of dirt. Kill him. Kill him now.
Dodging a couched lance
You've now got a couched lance coming for you, and your weapon is too short to impale the horse before the lance reaches you. Again, don't give up yet.Unequip your shield if you have the time, wait until the time is right, and strafe-jump to the right (or the left of the horseman), and block mid-air.
Time this too soon, and the horseman will correct their trajectory, too late and you'll either get trampled by the horse or impaled by the lance.
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From StrategyWiki, the video game walkthrough and strategy guide wiki
< Mount&Blade

Mount And Blade Warband Viking Conquest Starting Guide

Mount&Blade | Table of Contents | Walkthrough

Table of Contents

  • Character creation
Details
Appendices
  • Weapons
Appendices

Rather than having classes to choose from, Mount&Blade lets you decide elements of your past which help determine your starting abilities and equipment and acts as a sort of difficulty setting. There is no randomness to your starting stats, so every time you choose a particular set of choices the base stats will be the same.

Once you have chosen the aspects of your background you move onto point distribution.

The information below is applicable for v1.011. For earlier versions see Character creation pre1.011

Base character[edit]

Original Mount&Blade

Mount And Blade Warband Starting Guide

AttributesProficienciesSkillsGender
  • STR: 5
  • AGI: 5
  • INT: 4
  • CHA: 5
  • One-handed weapons: 30
  • Two-handed weapons: 30
  • Polearms: 30
  • Archery: 30
  • Crossbows: 30
  • Throwing: 30
  • Riding: 1
  • Leadership: 1
  • Male: STR +1, CHA +1
  • Female: AGI +1, INT +1
Warband
AttributesProficienciesSkillsGender
  • STR: 5
  • AGI: 5
  • INT: 4
  • CHA: 5
  • One-handed weapons: 42
  • Two-handed weapons: 18
  • Polearms: 20
  • Archery: 15
  • Crossbows: 17
  • Throwing: 19
  • Riding: 1
  • Leadership: 1
  • Male: STR +1, CHA +1
  • Female: AGI +1, INT +1

Your father was...[edit]

FatherAttributesSkillsProficienciesEquipment
Noble (if male)INT +1, CHA +2Power Strike +1, Weapon Master +1, Riding +1, Tactics +1, Leadership +11H +2, 2H +15, Pole +21Battered old round shield, +100 Denars, +100 Renown, +3 Honour, Banner
Noble (if female)INT +2, CHA +1Riding +2, Wound Treatment +1, First Aid +1, Leadership +11H +14, Pole +7Battered old round shield, +100 Denars, +50 Renown, Banner
MerchantINT +2, CHA +1Riding +1, Inventory Management +1, Leadership +1, Trade +22H +15, Pole +26+250 Denars, +20 Renown
WarriorSTR +1, AGI +1, CHA +1Ironflesh +1, Power Strike +1, Weapon Master +1, Trainer +1, Leadership +11H+2, 2H +23, Pole +33, Throwing +15Battered plain kite shield, +50 Denars, +10 Renown
HunterSTR +1, AGI +2Power Draw +1, Athletics +1, Tracking +1, Path-finding +1, Spotting +12H +15, Pole +7, Archery +49+30 Denars
Nomad (if male)STR +1, AGI +1, INT +1Power Draw +1, Riding +2, Horse Archery +1, Path-finding +11H +2, Pole +7, Archery +49, Throwing +15Battered plain cavalry shield, +15 Denars, +10 Renown
Nomad (if female)STR +1, AGI +1, INT +1Riding +2, Path-finding +1, Wound Treatment +1, First Aid +11H +5, Pole +7, Archery +32, Throwing +7Battered plain cavalry shield, +20 Denars
ThiefAGI +3Power Throw +1, Athletics +2, Looting +1, Inventory Management +11H +14, Pole +7, Throwing +31Throwing knives, +25 Denars

Early Life[edit]

Early LifeAttributesSkillsProfienciesOther
PageSTR +1, CHA +1Power Strike +1, Persuasion +11H +8, Pole +3
ApprenticeSTR +1, INT +1Engineer +1, Trade +1
AssistantINT +1, CHA +1Inventory Management +1, Trade +1
UrchinAGI +1, INT +1Looting +1, Spotting +11H +8, Throwing +7
Steppe ChildSTR +1, AGI +1Power Throw +1, Horse Archery +1Archery +24+15 Renown

Adulthood[edit]

OccupationAttributesSkillsProficienciesEquipment
Squire (male only)STR +1, AGI +1Power Strike +1, Weapon Master +1, Riding +1, Leadership +11H +23, 2H +38, Pole +22, Archery +16, XBows +16, Throwing +14Ragged leather jerkin, Tattered leather boots, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, +20 Denars
Lady in Waiting (female only)INT +1, CHA +1Riding +1, Wound Treatment +1, Persuasion +21H +8, XBows +24Sturdy woollen hood, Sturdy woollen dress, Spirited courser, Dagger, Hunting crossbow, Bolts, Smoked fish, +100 Denars
TroubadourCHA +2Weapon Master +1, Path-finding +1, Persuasion +1, Leadership +11H +19, XBows +16Sturdy tabard, Ragged leather boots, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, +80 Denars
StudentINT +2Weapon Master +1, Wound Treatment +1, Surgery +1, Persuasion +11H +15, XBows +32Sturdy linen tunic, Woollen hose, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, Book (random), +80 Denars
PeddlerINT +1, CHA +1Riding +1, Path-finding +1, Inventory Management +1, Trade +1Pole +11Fur hat, Leather jacket, Ragged leather boots, Leather gloves, Saddle horse, Staff, Hunting crossbow, Bolts, Smoked fish, Linen, Pottery, 2x Wool, Sumpter horse, +90 Denars
SmithSTR +1, INT +1Weapon Master +1, Tactics +1, Engineer +1, Trade +11H +11Coarse tunic, Ragged leather boots, Saddle horse, Balanced sword, Hunting crossbow, Bolts, Smoked fish, Tools, +100 Denars
PoacherSTR +1, AGI +1Power Draw +1, Athletics +1, Tracking +1, Spotting +1Pole +7, Archery +57Rawhide coat, Hide boots, Heavy Sumpter horse, Chipped axe, Hunting bow, Barbed arrows, 2x Dried meat, 2x Furs, +10 Denars

Reason for adventuring[edit]

ReasonAttributesSkills
RevengeSTR +2Power Strike +1
LossCHA +2Ironflesh +1
WanderlustAGI +2Path-finding +1
Forced outSTR +1, INT +1Weapon Master +1
MoneyAGI +1, INT +1Looting +1

Point distribution[edit]

The point distribution screen.

Once you have answered the background questions, you will see the character creation screen. First you have to decide whether you will be allowed to quit without saving. Enabling this will allow you to quit and reload your game to undo a disastrous battle or otherwise experiment with things.

Once you have decided on a saving mode you get to distribute points to your skills and attributes (see those pages for more information on what each does). Before you can continue you must distribute all skill, attribute, and weapon points, and also give your character a name.

Face generation[edit]

Mount And Blade Warband Starting Choices Free

The face generation screen.

Next you get to customize your face. You can rotate the face by holding and dragging around, and you can customize various features by moving the sliders or clicking the buttons. You can also click Randomize to have the game create a face (which you can then tweak if you wish). Once you're happy with your face, click Done to finish your character. You may change your looks later on, through the character page.

Starting location[edit]

In Warband, after assigning your character's attributes, you additionally choose what city your character starts near. (In the original you start near a random training field.) You can choose from Praven, Reyvadin, Tulga, Sargoth (Karachi in Warband), Jelkala, and Shariz. Your choice here does not obligate you to associate with the faction that owns the city or affect you in any way other than the location you start in and some aspects of your first quest. Because of this, it is generally advisable for any character to start in Jelkala or Praven because the bandits in those regions are not as threatening to low-level characters as the bandits in other areas.

[Go to top]← Controls | Character creation | Character creation pre1.011 → | Attributes →

Mount And Blade Warband Ps4 Starting Guide

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